The UK's Red Bull site has an interview up with the indie gaming creators of an unsupported but awesomely functional multiplayer modification for Just Cause 2, the sandbox game which lets players run and drive and fly and swim around the huge (and hugely detailed) fictional island of Panau. The game provides an engaging (and often hilarious) single player experience wherein the player, in the role of one-liner slinging, grappling-hook-equipped, secret agent Rico Rodriguez, takes on a series of missions from various sources and blow lots and lots of things up.
Much like Grand Theft Auto 3 and its derivatives, this kind of open world screams for a multiplayer mode so you can enjoy it with friends, and much like Grand Theft Auto 3, the games' developers haven't provided one. However, the Just Cause 2 engine is accessible enough that a concerted reverse-engineering effort by one small indie group of five programmers over several months resulted in a playable mod which this weekend is undergoing another of its periodic open public beta tests.
And what a public test it is. The multiplayer mod, running on a single server, can host an amazing 1,800 players at once, a limit which mod creator Foote says doesn't appear to be stressing the server hardware at all, and the way seems to be clear for the single-server player count to be pushed even higher.
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Article by Lee Hutchinson (c) Ars Technica - Read full story here.