Dotemu is on a fairly good run. The online game studio and writer has been round since 2007, and far of its historical past is basically engaged on remakes and remasters of older video games. However it’s additionally been concerned with main hits within the type of sequels and new video games which are within the spirit of older classics, together with Streets of Rage 4 and Teenage Mutant Ninja Turtles: Shredder’s Revenge.
All of that work is culminating in what seems to be a promising 2025, with three new however classics-inspired video games: Ninja Gaiden: Ragebound, a brand new side-scroller for the collection; Marvel Cosmic Invasion, an arcade-y beat-’em-up; and Absolum, an unique beat-’em-up with roguelike parts.
“We’re open to every little thing,” CEO Cyrille Imbert tells The Verge. Regardless of his title, Imbert says his job includes performing like an government producer to carry collectively ideas that reply particular wants for franchises.
Earlier than Shredder’s Revenge’s 2022 launch, for instance, there hadn’t been an excellent side-scrolling TMNT sport for “some time,” he says. (Turtles in Time, which helped encourage the sport, got here out in 1991.) “We have been satisfied that there was a necessity for that.” There was: the sport offered 1 million copies in its first week, developer Tribute Video games stated on the time.
Dotemu takes on “many of the danger” of a undertaking based mostly on an current franchise, Imbert says, which means that whereas the corporate must persuade a franchise proprietor to get on board, Dotemu sometimes funds every little thing and is chargeable for discovering a studio to execute an idea.
“From A to Z, we’re in command of the undertaking, however we take the danger from A to Z as nicely,” explains Imbert. “Generally the studio may even take part financially, but it surely’s pretty uncommon, or it’s normally a minority of the full spending.”

With the brand new Ninja Gaiden sport, for instance, Imbert says he was accustomed to the 3D iterations of the franchise on Xbox, and he additionally noticed the success of current action-platformers like The Messenger. So, he began conversations with Koei Tecmo, after which labored with The Recreation Kitchen, the developer of Blasphemous, on a pitch. “That’s the story, principally,” Imbert says.
For Marvel Cosmic Invasion, Imbert says that following Streets of Rage 4, “plenty of folks” had been asking for a brand new X-Males sport that was like what you used to seek out in arcades. “We knew there was a necessity and that individuals would like it,” he says, particularly if it received the same therapy as Streets of Rage 4 or Shredder’s Revenge. The thought was “very apparent” to the Tribute Video games workforce as nicely, so Dotemu and Tribute made a pitch to Marvel Video games.
Absolum, as a completely unique sport, is totally different from its different titles. From a pure enterprise perspective, it’s a approach for Dotemu to diversify its lineup in order that the corporate doesn’t rely fully on licensed video games. Internally, the Dotemu workforce felt like they might do their very own factor, and by making it impressed by classics, it might nonetheless slot in Dotemu’s lineup, Imbert says. In addition they needed to work with Guard Crush, which labored on Streets of Rage 4, on one other beat-’em-up.
All of it provides as much as what’s going to be a busy 12 months for the corporate. It has three video games that present the totally different approaches it has to creating these sorts of experiences, and all of them have been chosen for a selected motive. “That’s how we’re going to be pleased with what we do.”
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