The Nintendo Swap is on the cusp of turning into Nintendo’s bestselling {hardware} ever. Looking back, it’s straightforward to see why: it’s a tool that seamlessly transitions from a house console to a handheld, erasing the excellence between the 2. It’s been so profitable that Nintendo isn’t altering all that a lot with the Swap 2. However each consoles are well-executed variations of concepts Nintendo has been engaged on for the reason that failed Wii U — and possibly even earlier.
Purely by gross sales numbers, the Wii U was a flop. The Swap has offered greater than 150 million items in its eight-year lifetime. The Wii U, by comparability, offered 13.56 million items — lower than a tenth of what the Swap did — making it Nintendo’s worst-selling residence console.
In consequence, it had a a lot shorter lifespan, launching in late 2012 earlier than being outdated by the Swap about 4 and a half years later. However a lot of its concepts and its video games weren’t solely wonderful, they have been additionally properly forward of their time, and, in some methods, predicted a number of fashionable developments in gaming.
Photograph by Cameron Faulkner / The Verge
The Wii U, with its pill controller, additionally labored as a tool that would play video games on a TV or in handheld mode. The flexibility to see a sport on an enormous display screen or curl up with it on the sofa is an everlasting one, because the existence of the PlayStation Portal and Steam Deck now present. The idea has turn out to be an entire class of online game {hardware}, and even Xbox desires to make a handheld now. Nintendo’s curiosity within the thought lengthy preceded the Wii U, because it toyed with handheld-to-TV connections with issues just like the Sport Boy Advance’s skill to hook up with the GameCube or the Tremendous Sport Boy add-on for the SNES.
The Wii U had the main limitation that you just couldn’t play the video games for those who have been too distant from the console, so that they weren’t actually transportable. The pill’s battery life wasn’t nice, both, so you can solely play for therefore lengthy earlier than having to cost it.
The Swap improved on all of those concepts. As a substitute of a TV-connected console that would beam a sport to the pill, the Swap was a pill that would simply show on a TV. The Swap’s dock made that connection seamless, because it was almost unimaginable to mess up simply dropping the Swap into the dock in order that it may present up in your TV. (And simply recharge the console’s battery.)
Lots of the Swap’s defining video games began out on the Wii U. Mario Kart 8 Deluxe, the Swap’s bestselling title by far, is a port of Mario Kart 8 for the Wii U. The Legend of Zelda: Breath of the Wild was initially going to be a Wii U unique earlier than Nintendo determined to launch it for the Swap as properly. The primary Splatoon title launched on Wii U earlier than getting a pair of Swap sequels, and so did the unique Tremendous Mario Maker. Donkey Kong Nation: Tropical Freeze, Tremendous Mario 3D World, Pikmin 3, and Xenoblade Chronicles X are all nice Wii U video games that received new life on the Swap.

Picture: The Verge
The Swap 2 appears to be like to construct off that legacy by being backward suitable with the overwhelming majority of Swap video games, together with the Swap variations of these Wii U classics. Breath of the Wild will even be getting a 3rd model for the brand new console with technical enhancements. Options like GameShare and GameChat may additionally assist individuals extra simply play video games with their associates.
Earlier than the primary Swap got here out in March 2017, Nintendo was aggressively transferring on from the Wii U. Manufacturing of the console resulted in Japan in January of that 12 months, and the corporate was additionally dipping its toes into cellular as one other avenue to achieve gamers. Even on the time, the corporate appeared to appreciate that it was on to one thing with the idea. It was simply too early. That is one thing Mario and Zelda creator Shigeru Miyamoto appeared keenly conscious of in a 2016 interview with my colleague Andrew Webster across the launch of the cellular sport Tremendous Mario Run.
“I hope individuals will proceed to acknowledge the areas the place Nintendo has taken that first step,” Miyamoto informed The Verge. “And hopefully sometime individuals will look again on the Wii U and suppose ‘Oh wow, I keep in mind when Nintendo did that, and now take a look at what’s come of that.’”
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